Welcome back to another battle report from the Pressburg Shard!
Last week saw a conflict between the Algoryn and the C3. One of our newest members, Ondrej, wanted to test his Algoryn army before the much-anticipated second Antares Day in October this year and ZRudi was more than happy to oblige.
Specifically, Ondrej was keen to test the Algoryn Intruder skimmers in their spearhead formation, so an army that focuses on speed and hit-and-run tactics.
Scenario: #4 Hold the Line
This is one of my favorite scenarios in the main rulebook. It feels like much more than a simple "kill 'em all" scenario and gives both players the opportunity to really consider their moves. Plus, I just love scenarios where the defender can be pummeled by artillery before the start of the game :)
The Armies
Algoryn (Spearhead Formation):
1. AI Intruder Skimmer Command Squad with Compactor and Spotter Drones;
2. AI Intruder Skimmer Squad with Compactor and Spotter Drones;
3. AI Intruder Skimmer Squad with Spotter Drone and compacted Mag Light Support;
4. AI Intruder Skimmer Squad with Spotter Drone and compacted Mag Cannon;
5. Avenger Attack Skimmer with Twin Mag Light Support, Batter and Spotter drones;
6. Avenger Attack Skimmer with Mag Cannon, Batter and Spotter drones;
Army options: 1x Superior Shard, 1x Block!;
Concord (Regular Force):
1. Intelligence NuHu Mandarin with 2 Vyess Intelligence Operatives and 2 Gun Drones;
2. Strike Squad (5 men) with Plasma Lance;
3. Strike Squad (5 men) with Plasma Lance;
4. Strike Squad (5 men) with Plasma Lance;
5. C3D1 Light Support Drone with Plasma Light Support;
6. C3D1 Light Support Drone with Plasma Light Support;
7. C3M4 Combat Drone with Spotter Drone & Batter Drone;
8. Medi-Probe Shard (4 probes);
Because of the type of army that Ondrej wanted to test, it made perfect sense for him to be the attacker. The C3 were in for a Blitzkrieg-experience
The Story:
The desert planet of Shuul. A windswept ball of sand. Its only treasure, noxious gases that can be used as propellant for certain machinery. The planet's current overlords were the C3, but one of the new extraction sites was about to be visited by Algoryn marauders bent on obtaining some of that all too precious substance and/or the equipment required for fracking. The C3 forces tasked with establishing this new base surrounded by barren hills and rocky formations will soon be in need of reinforcements as the horizon is filled with swift Algoryn craft heading their way at breakneck speed!
The Battle:
As per the story, the target of the Algoryn was to seize two or all objectives in the South (the creates to the West, the fracking site in the middle and the well in the East).
As the defender, Zrudi had to deploy half his army before the start of the game. A Strike squad was placed close to each objective. The central objective was reinforced with one of the C3D1 drones and the Medi probes were also deployed strategically close to the infantry.
With the units deployed, the Algoryn unleashed their Sonic attack to soften up the defenders. This preparatory bombardment was semi-effective as it left the Strike squad in the West untouched, but pinned every other unit and the Strike squads in the centre and the East even had to go down as a result.
Turn 1:
ZRudi started the turn by repositioning his Medi probes and bringing in the second C3D1 drone to support the pinned Strike squad near the well in the eastern settlement. Next came the C3M4 combat drone, which advanced close to the central objective in order to provide fire support wherever needed. Finally the first of the Algoryn arrived in the form of the Intruder Command squad, followed closely by another Intruder squad. Both squads raced towards the western objective, taking advantage of the rocky terrain that hid their movement. The Avenger Skimmer with the Mag Cannon flew in from the East, but making sure it wasn't visible to the C3M4 just yet. The Intruder squad with the compacted Mag Cannon came in from the centre and immediately deployed their cannon on one of the best vantage points on the battlefield, the top of the central hill in the North. Unfortunately, this also meant that they became visible to the C3M4 drone, which immediately aimed its plasma-weapons at the Algoryn. Two of the support team's crew fell to the plasma shots. The last member just couldn't handle the pressure and ran from the battle, abandoning the Mag Cannon (Ondrej rolled a 10 on the casualty test, so the unit was automatically broken).
Undeterred by the early loss of one of their squads, the Algoryn continued their advance. The last Intruder squad entered from he centre as well, but kept close to the other Intruder squads.
The second Attack Skimmer (with a Twin Mag Light Support) joined the first Avenger in the East and followed up with firing at the C3M4 drone. Only one shot hit however and it was unable to do any damage to the heavy drone. The Mag Cannon Skimmer then repositioned a bit closer to the centre, so it may have a better chance of attacking the C3M4 next turn.
The last unit to enter the battlefield was the NuHu and her operatives. They ran to support the western settlement, but kept close to the central objective as well.
At the end of the turn ZRudi failed the recovery test for the Strike squad by the well, so they remained down.
Turn 2:
The second turn began with the Algoryn combat shards demonstrating their superiority (Ondrej used his Superior Shard army option) and all three Intruder squads speeding ever closer to the settlement in the West. In the centre, the Mag Cannon Avenger advanced out of cover to eliminate the C3M4. Its shot was so precise it took out the flying tank's Batter drone (Ondrej scored a lucky hit and decided to target the annoying buddy drone). Confident in its "can opener" capabilities, the Avenger advanced even closer and took another shot at the C3M4. The shot found its mark again, but failed to penetrate the C3 vehicle's armour (ZRudi rolled an "8" on the Res test, so it was very close).
The C3M4 managed to shoot back and scored a couple of hits on the Avenger, but also failed to do any damage. It tried to fire again, but the machine shard just couldn't manage it (ZRudi failed his order test, but at least he lost the last pin on the drone). The C3D1 drone from the eastern settlement, flew closer to help and also targeted the Mag Cannon Avenger. Only one of its shots hit, but it was enough to destroy the Algoryn vehicle's Batter drone.
The second C3D1 also leapt into action and fired at the Intruder Command squad, but they were too fast for it and none of its shots hit.
The Twin Mag Light Avenger was the next to act and although it now had both the C3M4 and a C3D1 in its sights, the crew chose to fire at the heavy drone. All shots hit, but no damage was caused (hence the C3M4 wasn't even pinned). Seeing how ineffective that was, the Avenger's next target was the C3D1 hovering above one of the buildings in the East. Three shots hit and the drone disappeared in a spectacular explosion!
In the West, the NuHu's squad moved closer to the objective, preparing for the imminent Algoryn attack.
Turn 3:
As predicted, the attack began in earnest as the Intruder skimmers assaulted the defenders of the fracking equipment in the West. The first Strike squad even managed to react, but the encounter saw only one C3 trooper die during point blank shooting after which the Algoryn broke off from combat and flew back to where they rode in from.
The same Strike squad got assaulted again by the Intruder Command squad and the second Intruder squad and this time there were more casualties for the C3 as only the squad's leader was left standing.
In the centre, the C3M4 advanced closer to the Mag Cannon Avenger again, firing plasma shots at it while moving. One of the shots managed to take out the skimmer's Spotter drone, but no real damage was caused to the vehicle itself. The C3 heavy drone tried its luck again, but once again the Avenger survived the shooting without a scratch.
Next came the C3D1 in West, aiming its weapon at one of the Intruder squads and actually managing to to kill one of the bikers. The central C3 Strike squad then moved out from cover to shoot at the Intruder Command squad, but was unable to cause casualties to their target.
The Mag Cannon Avenger was badly pinned at this point and decided to rally, loosing 3 out of 4 pins (not great, not terrible), however that last pin was still too much for the crew to handle and they were unable to shoot at the C3M4 (Ondrej rolled a 10 on the skimmer's order test). The second Avenger had enough of this situation and decided to move closer to the objective in the East.
The Strike squad guarding the well advanced out of cover and took aim at the Mag Cannon Avenger. The unit's plasma lance hit the Algoryn vehicle, but failed to penetrate its armour.
Turn 4:
The fourth turn saw the Intruder squads trying hit-and-run tactics again. One of them assaulted the C3D1 drone that was hassling them. Both parties survived the point blank shooting. The Intruder Command squad also tried their luck against the light support drone and were much more successful as their vehicle-mounted twin mag repeaters blew up the C3D1. They then flew closer to the fracking equipment, contesting the objective, but dangerously visible to the NuHu's squad. The last Intruder squad assaulted the sole survivor from the Strike squad that was shot up the previous turn and finished him off.
Next came the C3M4 again, advancing closer to the Mag Cannon Avenger. Hits were scored, but no damage caused. It tried again, but not only did it not damage the Avenger again, but the plasma cannon's coils were weakened, causing plasma fade. The Strike squad from the East joined in again, but they proved to be as ineffective as the C3 heavy combat drone. The Mag Cannon Avenger was pinned, but remained functional.
The Strike squad from the centre advanced on the Intruder squad visible to them, firing their plasma carbines and their plasma lance. The Intruder squad suffered no casualties, but the hail of plasma shots was so frightening they just couldn't keep their nerve and ran from the battle (Ondrej's legendary roll of a 10 on the Intruders' casualty test again).
The Mag Cannon Avenger tried to rally and partially succeeded (only 2 out of 4 pins were lost).
It was time for the NuHu to act and the unit's strength showed as they fired at the Intruder Command squad, killing all in the unit.
Last, but not least the Twin Mag Light Avenger outflanked the Strike squad from the well and unleashed a hail of spikes. The unit's leader and two troopers fell, but the unit remained in action (ZRudi demonstrated how casualty tests are supposed to be rolled :D ).
Turn 5:
The last remaining Intruder squad thought it best to just keep as far away from the NuHu squad as possible, so they flew towards the centre and got behind the C3M4 drone. The C3 heavy drone advanced towards the newly appeared bikers, but still fired all its weapons at the Mag Cannon Avenger, but the shots were not only inaccurate, they once again caused plasma fade. The heavy drone fired again and this time, the shots from the plasma light support penetrated the Avenger's armour, seriously damaging the vehicle's systems (the Avenger received more pins and suffered MOD loss).
The Strike squad at the well tried to act, but they were still too upset by the loss of their comrades and hugged the dirt instead. That didn't prove useful as the Twin Mag Light Avenger hovered closer and shot the trooper with the plasma lance to pieces. The last surviving trooper fled the battlefield.
The central Strike squad ran towards the fracking equipment, now that there were no valid targets for them to shoot at, while the NuHu gave chase to the Intruder squad that was hiding behind the C3M4.
The Twin Mag Light Avenger fired again, this time at the C3 heavy drone and was able to cause superficial damage, but the C3M4 remained operational.
Turn 6:
Once again the Intruder squad went first and they assaulted the Strike squad on their way to the western objective. They managed to kill a C3 trooper without loosing any of their own, but the units morale was in tatters (once again a failed casualty test by Ondrej, but this time at least he didn't roll a 10, so he could finish his hit-and-run move).
The C3M4's weapons were functional again and fired at both Avenger skimmers, dishing out pins without damage.
The Strike squad that was previously assaulted in the West, continued its move towards the valuable crates in the settlement.
The Twin Mag Light Avenger tried its luck again against the C3M4 and once again managed to cause only superficial damage, but at least the heavy drone's AI had trouble processing the combat situation (the drone had to go Down with its second dice). The Avenger fired again, but this time the C3 drone's armour held firm.
Turn 7:
There was a turn 7, but the only thing that happened was the C3M4 firing at the Twin Mag Light Avenger, forcing it to go Down, causing MOD loss and immobilizing it. At this point, Ondrej yielded.
Conclusion:
The battle could have gone both ways until the very end, although after the loss of the Intruder Command squad the C3 clearly had the upper hand. Many things impacted the result of the game, from Ondrej's crappy casualty rolls, to the NuHu simply being a nasty unit, but the Algoryn Spearhead Formation still looks like a functional army. And it is, because right after this game, the guys immediately played another match with the same scenario and on the same map, with minor changes to the Algoryn army, for example:
1. both Avengers were equipped with a Mag Cannon;
2. Ondrej got rid of the compacted Mag Cannon and Mag Light Support weaponry and added an X-Launcher team to the army;
With the changes mentioned above, the Algoryn were much more devastating and one of the Intruder squads even managed to kill the whole NuHu squad during point blank shooting!
Even just watching this game was a whole lot of fun, so I'm sure both ZRudi and Ondrej enjoyed this army-test. We still have a month and a half to go until Antares Day and we'll make sure to play a couple more games until then, some of which I'll hopefully be able to report on :)
As always, I hope you enjoyed the read!
Greger
Last week saw a conflict between the Algoryn and the C3. One of our newest members, Ondrej, wanted to test his Algoryn army before the much-anticipated second Antares Day in October this year and ZRudi was more than happy to oblige.
Specifically, Ondrej was keen to test the Algoryn Intruder skimmers in their spearhead formation, so an army that focuses on speed and hit-and-run tactics.
Scenario: #4 Hold the Line
This is one of my favorite scenarios in the main rulebook. It feels like much more than a simple "kill 'em all" scenario and gives both players the opportunity to really consider their moves. Plus, I just love scenarios where the defender can be pummeled by artillery before the start of the game :)
The Armies
Algoryn (Spearhead Formation):
1. AI Intruder Skimmer Command Squad with Compactor and Spotter Drones;
2. AI Intruder Skimmer Squad with Compactor and Spotter Drones;
3. AI Intruder Skimmer Squad with Spotter Drone and compacted Mag Light Support;
4. AI Intruder Skimmer Squad with Spotter Drone and compacted Mag Cannon;
5. Avenger Attack Skimmer with Twin Mag Light Support, Batter and Spotter drones;
6. Avenger Attack Skimmer with Mag Cannon, Batter and Spotter drones;
Army options: 1x Superior Shard, 1x Block!;
Concord (Regular Force):
1. Intelligence NuHu Mandarin with 2 Vyess Intelligence Operatives and 2 Gun Drones;
2. Strike Squad (5 men) with Plasma Lance;
3. Strike Squad (5 men) with Plasma Lance;
4. Strike Squad (5 men) with Plasma Lance;
5. C3D1 Light Support Drone with Plasma Light Support;
6. C3D1 Light Support Drone with Plasma Light Support;
7. C3M4 Combat Drone with Spotter Drone & Batter Drone;
8. Medi-Probe Shard (4 probes);
Because of the type of army that Ondrej wanted to test, it made perfect sense for him to be the attacker. The C3 were in for a Blitzkrieg-experience
The Story:
The desert planet of Shuul. A windswept ball of sand. Its only treasure, noxious gases that can be used as propellant for certain machinery. The planet's current overlords were the C3, but one of the new extraction sites was about to be visited by Algoryn marauders bent on obtaining some of that all too precious substance and/or the equipment required for fracking. The C3 forces tasked with establishing this new base surrounded by barren hills and rocky formations will soon be in need of reinforcements as the horizon is filled with swift Algoryn craft heading their way at breakneck speed!
View of the fracking-site from the South, the enemy would soon approach from the North
Fracking-equipment, still in their crates in the settlement to the West (Objective 1)
The most ideal site for hydraulic fracturing between the two settlements (Objective 2)
A freshwater well in the Eastern settlement (Objective 3)
The Battle:
As per the story, the target of the Algoryn was to seize two or all objectives in the South (the creates to the West, the fracking site in the middle and the well in the East).
As the defender, Zrudi had to deploy half his army before the start of the game. A Strike squad was placed close to each objective. The central objective was reinforced with one of the C3D1 drones and the Medi probes were also deployed strategically close to the infantry.
With the units deployed, the Algoryn unleashed their Sonic attack to soften up the defenders. This preparatory bombardment was semi-effective as it left the Strike squad in the West untouched, but pinned every other unit and the Strike squads in the centre and the East even had to go down as a result.
Turn 1:
ZRudi started the turn by repositioning his Medi probes and bringing in the second C3D1 drone to support the pinned Strike squad near the well in the eastern settlement. Next came the C3M4 combat drone, which advanced close to the central objective in order to provide fire support wherever needed. Finally the first of the Algoryn arrived in the form of the Intruder Command squad, followed closely by another Intruder squad. Both squads raced towards the western objective, taking advantage of the rocky terrain that hid their movement. The Avenger Skimmer with the Mag Cannon flew in from the East, but making sure it wasn't visible to the C3M4 just yet. The Intruder squad with the compacted Mag Cannon came in from the centre and immediately deployed their cannon on one of the best vantage points on the battlefield, the top of the central hill in the North. Unfortunately, this also meant that they became visible to the C3M4 drone, which immediately aimed its plasma-weapons at the Algoryn. Two of the support team's crew fell to the plasma shots. The last member just couldn't handle the pressure and ran from the battle, abandoning the Mag Cannon (Ondrej rolled a 10 on the casualty test, so the unit was automatically broken).
Undeterred by the early loss of one of their squads, the Algoryn continued their advance. The last Intruder squad entered from he centre as well, but kept close to the other Intruder squads.
The second Attack Skimmer (with a Twin Mag Light Support) joined the first Avenger in the East and followed up with firing at the C3M4 drone. Only one shot hit however and it was unable to do any damage to the heavy drone. The Mag Cannon Skimmer then repositioned a bit closer to the centre, so it may have a better chance of attacking the C3M4 next turn.
The last unit to enter the battlefield was the NuHu and her operatives. They ran to support the western settlement, but kept close to the central objective as well.
At the end of the turn ZRudi failed the recovery test for the Strike squad by the well, so they remained down.
The remaining C3 forces move on to the table to secure the objectives
Intruder squads speed towards the fracking equipment
Algoryn Mag Cannon being deployed on top of a hill...
...only to be wiped out a moment later (the guilty C3M4 in the background)
Avenger Skimmers threatening the East and centre
Turn 2:
The second turn began with the Algoryn combat shards demonstrating their superiority (Ondrej used his Superior Shard army option) and all three Intruder squads speeding ever closer to the settlement in the West. In the centre, the Mag Cannon Avenger advanced out of cover to eliminate the C3M4. Its shot was so precise it took out the flying tank's Batter drone (Ondrej scored a lucky hit and decided to target the annoying buddy drone). Confident in its "can opener" capabilities, the Avenger advanced even closer and took another shot at the C3M4. The shot found its mark again, but failed to penetrate the C3 vehicle's armour (ZRudi rolled an "8" on the Res test, so it was very close).
The C3M4 managed to shoot back and scored a couple of hits on the Avenger, but also failed to do any damage. It tried to fire again, but the machine shard just couldn't manage it (ZRudi failed his order test, but at least he lost the last pin on the drone). The C3D1 drone from the eastern settlement, flew closer to help and also targeted the Mag Cannon Avenger. Only one of its shots hit, but it was enough to destroy the Algoryn vehicle's Batter drone.
The second C3D1 also leapt into action and fired at the Intruder Command squad, but they were too fast for it and none of its shots hit.
The Twin Mag Light Avenger was the next to act and although it now had both the C3M4 and a C3D1 in its sights, the crew chose to fire at the heavy drone. All shots hit, but no damage was caused (hence the C3M4 wasn't even pinned). Seeing how ineffective that was, the Avenger's next target was the C3D1 hovering above one of the buildings in the East. Three shots hit and the drone disappeared in a spectacular explosion!
In the West, the NuHu's squad moved closer to the objective, preparing for the imminent Algoryn attack.
The Avenger with the Mag Cannon and the C3M4 exchanging shots
The Intruder squads get dangerously close to the western objective, with the lone C3D1 unable to hinder their advance
The NuHu and the Strike squads preparing for the enemy's imminent assault
The lone C3M4 facing off both Algoryn Attack Skimmers (after the second C3D1 got shot down from the roof on the upper left corner)
Turn 3:
As predicted, the attack began in earnest as the Intruder skimmers assaulted the defenders of the fracking equipment in the West. The first Strike squad even managed to react, but the encounter saw only one C3 trooper die during point blank shooting after which the Algoryn broke off from combat and flew back to where they rode in from.
The same Strike squad got assaulted again by the Intruder Command squad and the second Intruder squad and this time there were more casualties for the C3 as only the squad's leader was left standing.
In the centre, the C3M4 advanced closer to the Mag Cannon Avenger again, firing plasma shots at it while moving. One of the shots managed to take out the skimmer's Spotter drone, but no real damage was caused to the vehicle itself. The C3 heavy drone tried its luck again, but once again the Avenger survived the shooting without a scratch.
Next came the C3D1 in West, aiming its weapon at one of the Intruder squads and actually managing to to kill one of the bikers. The central C3 Strike squad then moved out from cover to shoot at the Intruder Command squad, but was unable to cause casualties to their target.
The Mag Cannon Avenger was badly pinned at this point and decided to rally, loosing 3 out of 4 pins (not great, not terrible), however that last pin was still too much for the crew to handle and they were unable to shoot at the C3M4 (Ondrej rolled a 10 on the skimmer's order test). The second Avenger had enough of this situation and decided to move closer to the objective in the East.
The Strike squad guarding the well advanced out of cover and took aim at the Mag Cannon Avenger. The unit's plasma lance hit the Algoryn vehicle, but failed to penetrate its armour.
The aftermath of the first actual assault on the western side
The C3M4 and the Mag Cannon Avenger, just not being able to deal with each other
The Twin Mag Light Avenger sneaking closer to the objective in the East
The Strike squad from near the well, moving in to help their heavy combat drone
Turn 4:
The fourth turn saw the Intruder squads trying hit-and-run tactics again. One of them assaulted the C3D1 drone that was hassling them. Both parties survived the point blank shooting. The Intruder Command squad also tried their luck against the light support drone and were much more successful as their vehicle-mounted twin mag repeaters blew up the C3D1. They then flew closer to the fracking equipment, contesting the objective, but dangerously visible to the NuHu's squad. The last Intruder squad assaulted the sole survivor from the Strike squad that was shot up the previous turn and finished him off.
Next came the C3M4 again, advancing closer to the Mag Cannon Avenger. Hits were scored, but no damage caused. It tried again, but not only did it not damage the Avenger again, but the plasma cannon's coils were weakened, causing plasma fade. The Strike squad from the East joined in again, but they proved to be as ineffective as the C3 heavy combat drone. The Mag Cannon Avenger was pinned, but remained functional.
The Strike squad from the centre advanced on the Intruder squad visible to them, firing their plasma carbines and their plasma lance. The Intruder squad suffered no casualties, but the hail of plasma shots was so frightening they just couldn't keep their nerve and ran from the battle (Ondrej's legendary roll of a 10 on the Intruders' casualty test again).
The Mag Cannon Avenger tried to rally and partially succeeded (only 2 out of 4 pins were lost).
It was time for the NuHu to act and the unit's strength showed as they fired at the Intruder Command squad, killing all in the unit.
Last, but not least the Twin Mag Light Avenger outflanked the Strike squad from the well and unleashed a hail of spikes. The unit's leader and two troopers fell, but the unit remained in action (ZRudi demonstrated how casualty tests are supposed to be rolled :D ).
The central Strike squad eliminate the Intruder squad hiding behind the corner
The NuHu firing at the Intruder Command squad...
...and then there were none
Turn 5:
The last remaining Intruder squad thought it best to just keep as far away from the NuHu squad as possible, so they flew towards the centre and got behind the C3M4 drone. The C3 heavy drone advanced towards the newly appeared bikers, but still fired all its weapons at the Mag Cannon Avenger, but the shots were not only inaccurate, they once again caused plasma fade. The heavy drone fired again and this time, the shots from the plasma light support penetrated the Avenger's armour, seriously damaging the vehicle's systems (the Avenger received more pins and suffered MOD loss).
The Strike squad at the well tried to act, but they were still too upset by the loss of their comrades and hugged the dirt instead. That didn't prove useful as the Twin Mag Light Avenger hovered closer and shot the trooper with the plasma lance to pieces. The last surviving trooper fled the battlefield.
The central Strike squad ran towards the fracking equipment, now that there were no valid targets for them to shoot at, while the NuHu gave chase to the Intruder squad that was hiding behind the C3M4.
The Twin Mag Light Avenger fired again, this time at the C3 heavy drone and was able to cause superficial damage, but the C3M4 remained operational.
The last Intruder squad hiding behind the C3M4 and also threatening the central objective
The second Avenger clearing the eastern settlement of all C3 troops
Turn 6:
Once again the Intruder squad went first and they assaulted the Strike squad on their way to the western objective. They managed to kill a C3 trooper without loosing any of their own, but the units morale was in tatters (once again a failed casualty test by Ondrej, but this time at least he didn't roll a 10, so he could finish his hit-and-run move).
The C3M4's weapons were functional again and fired at both Avenger skimmers, dishing out pins without damage.
The Strike squad that was previously assaulted in the West, continued its move towards the valuable crates in the settlement.
The Twin Mag Light Avenger tried its luck again against the C3M4 and once again managed to cause only superficial damage, but at least the heavy drone's AI had trouble processing the combat situation (the drone had to go Down with its second dice). The Avenger fired again, but this time the C3 drone's armour held firm.
Turn 7:
There was a turn 7, but the only thing that happened was the C3M4 firing at the Twin Mag Light Avenger, forcing it to go Down, causing MOD loss and immobilizing it. At this point, Ondrej yielded.
The last moment of the battle
Twin Mag Light versus Plasma Cannon and Plasma Light Support (1)
Twin Mag Light versus Plasma Cannon and Plasma Light Support (2)
The last surviving Intruder squad escaping the battlefield to report on the failed raid
One of ZRudi's epic Fire rolls on the C3M4 (those plasma coils were damaged bad)
Conclusion:
The battle could have gone both ways until the very end, although after the loss of the Intruder Command squad the C3 clearly had the upper hand. Many things impacted the result of the game, from Ondrej's crappy casualty rolls, to the NuHu simply being a nasty unit, but the Algoryn Spearhead Formation still looks like a functional army. And it is, because right after this game, the guys immediately played another match with the same scenario and on the same map, with minor changes to the Algoryn army, for example:
1. both Avengers were equipped with a Mag Cannon;
2. Ondrej got rid of the compacted Mag Cannon and Mag Light Support weaponry and added an X-Launcher team to the army;
With the changes mentioned above, the Algoryn were much more devastating and one of the Intruder squads even managed to kill the whole NuHu squad during point blank shooting!
Even just watching this game was a whole lot of fun, so I'm sure both ZRudi and Ondrej enjoyed this army-test. We still have a month and a half to go until Antares Day and we'll make sure to play a couple more games until then, some of which I'll hopefully be able to report on :)
As always, I hope you enjoyed the read!
Greger

































